CWRP Rules

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Chano

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Dec 1, 2019
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  1. You MUST have your battalion initials/name in your name
    1. You can replace it with your subdivision name in the place of the battalion
  2. You MUST have your qualifications in a bind
    1. You MUST have your rank before your Clone Trooper name
    2. Pilots are exempt from the rule, PLT must be in their name.
  3. You are allowed to have numbers in your name
  4. You cannot have to fail RP names, eg, 101st CPL Snoopdog
  5. Temple Guards may use an alias for their name, as long as it is not mingy.
  6. Temple Guard may use any mythology names as their alias, as long as the name is not offensive.

  1. You are NOT allowed at any circumstance to be the direct cause of drama incidents.
    1. Drama sometimes happens, and we will do our best to understand the situation before issuing bans/kicks
  2. Drama is to be handled by going up the COC if you cannot fix the problem/issue yourself.


  1. HR, always go to HR for drama situations that cannot be fixed by your immediate officers.

  1. Honoraries inside of a battalion MUST follow the naming rules
    1. You MUST display if your rank is honorary
  2. You may not grant an honorary of above LTC
    1. COL is reserved for Commanders+
  3. Honoraries are not allowed to retrieve their exact rank that their honorary displays should they become a fully-fledged battalion member
    1. Honoraries are to drop two ranks should they become a proper battalion member
      1. Honorary CPT -> 2ndLT
  4. Honoraries are only allowed to be handed out by XO+

  1. You MUST maintain the activity of at least 30 hours a week
  2. Should you have other roleplay jobs, you MUST keep good activity on your Commander role
  3. You MUST always stay in-character when handling situations on server
  4. You MUST make sure that the battalion is happy

  1. Promotions MUST fulfill the requirements set by your Commander
  2. Promotion cooldowns MUST be followed
    1. Your Commander sets these after confirming them with your REG Commander
  3. Promotions MUST be logged
    1. If they are not registered, it did not happen
  4. You may not promote your rank. It has to be below you
    1. Example: a CPT may only promote to 1stLT
    2. Exception: If there is no Commander, the XOs in charge may promote someone to XO after speaking to REG+
  5. All XO Promotions MUST be run through REG+

  1. Your Commander sets your Rank Transfer Policy
    1. They MUST run it through your REG Commander before releasing it public
  2. In the policy, you are NOT allowed 1:1 transfers for 2ndLT and above
  3. REG+ only authorizes full Rank Transfer up to COL
    1. Commander/XO/Highest in Battalion MUST request for it
    2. After one week, your battalion will be re-evaluated

1. Do NOT RDM (Act of attacking or killing another friendly).

a. RDM in the 101st room will lead to a one day ban for killing a Cadet.

2. This is SeriousRP. This means that you may not break character in any way, shape, or form. The breaking character will count as FailRP, and you will be arrested for 10 minutes.

(Anything you say IC (In-Character) stays in character, anything you say in OOC (Out Of Character) stays in Out Of Character. This means that you can not transfer any information from IC to OOC and vice versa.

3. Sims MUST be held in designated Sim areas (The Hangar Sim Rooms).

6. Do not talk down on other battalions, Naval, Jedi and etc.

7. Do NOT FailRP (Doing something that a Clone, Jedi, Naval and etc. would not do).

8. Do NOT have your weapon out without permission. Meaning DEFCON 6, your weapon may be out and on safety, but off-safety you need permission from an officer.

9. Racism, sexism, and/or any form of discrimination is not allowed.

10. PTS stands for Permission to Speak, and it is not to be broken.

a. PTS is active in debriefs and promotion ceremonies.

b. PTS can be called by the highest in rank room, the person hosting the meeting/sim, or gamemaster.

c. If you are not one of these, PTS applies to you.

12. Debriefs will happen after every event.

13. Commander+, 5th Fleet Troopers, Naval, and Jedi, are allowed within the garrison without signing in. Do not enter the garrison otherwise without signing in. If you are not one of these roles listed, you must be accompanied by one, and if not, you cannot enter (Unless ordered by one of the roles listed, Defcon 3 at your battalions battle station, or Defcon 2).

14. Do not enter another battalion barracks without permission from an officer or highest rank online from that battalion.

15. Do not have your weapons off-safety during Defcon 6.

16. All battalions must follow the Republic Hierarchy.

17. You cannot destroy the tac inserts of other players.

a. You can destroy tactical inserts of event jobs if gamemaster allows it.

b. Event job characters are allowed to destroy tac inserts of players.

18. Only CSM, 5th Fleet Troopers, Naval CMA, Jedi Knight, and Temple Guard can call AOS in /advert with a reason stated.

a. All AOS must be adverted.

20. Players cannot switch jobs during an RP situation to escape that specific RP situation.

24. If a debrief is called after an event, it is mandatory for all clones.


26. Use common sense, If you know you aren't supposed to do it or think it might be wrong, don't do it.

27. You can not ask for personal information from anyone on our server.

29. You cannot AOS a higher rank than you (excluding 5th Fleet and Temple Guards - If the offending party is apart of the Jedi Order).

32. No public demotions or humiliation.

33. No executions EXCEPT BY PALPATINE

34. Interrogation rules:

a. Clone High Command, Jedi Generals, and 5th Fleet Troopers have full authority over the interrogation room.

b. Black Ops has full authority in the Interrogation room and interrogations if the enemy is not force-sensitive.

c. Wolfpack has full authority in the interrogation room, and interrogations of the enemy that are not force-sensitive, and an RC is not present.

d. Jedi Shadows & Jedi Sages have authority in the Interrogation room and interrogations if the enemy is force-sensitive.

35. Attempting to circumvent the AFK system on the server is considered exploiting. (Typing "+right" in the console to avoid being kicked)

37. No ERP (Erotic Roleplay) is permitted on the server ever. This includes ALL Voice and Text chat. If you really want to, any two players in private chat out of the game are allowed to go at it.

a. Any form of sexual content in OOC unrelated to in-game is ALSO forbidden

38. Passive event jobs in Debrief, like senators and republic army troopers, are allowed.

39. No one may enter 101st bunks without permission from REG+ ranks. (Naval and 5th are excluded from this rule for bunk inspections and arrests.)

41. Bailing:

a. CSM+ can bail but must be in the battalion to do so. Jedi, in the same battalion, can also bail.

b(Exception: Jedi Masters within the same battalion of the clone may bail)

b. Person bailing may be a lower rank than the person they are trying to bail

e. Commanders can set the officer rank allowed to bail in their battalion and have full right to deny his battalion to be bailed

42. During debriefs, the host may only call for 2 SGT+ PTS to close.

a. SGT+ PTS is optional and can be skipped if the host decides

44. During debriefs, music can only be spawned for any promotions and Jedi Promotions.

45. During debriefs, all weapons must be away unless you are Commander+, Black Ops.
  • You MUST be on a Pilot Whitelist in order to Pilot a Ship. Exemptions are: K-Company, Wampa Company, 327th, 2ndAC and Black Ops


- 6. Natural State (Weapons away, but can be holstered)

- 5. High Alert (Weapons out, patrol the ship & Hangars)

- 4. Search and Clear.

- 3. All battalions to battle stations.

- 2. All battalions defend the garrison (Bridge & GR)

- 1. Evacuate the Ship.

a. Defcon Codes are to be called by the highest rank online within the Republic Naval Ship Command, or if no Naval are online (or active), then the highest-ranking clone may call Defcon Codes unless that person gives the role to someone else. (If no high clone is online, role moves to highest Jedi) The gamemaster can call Defcon Codes or assign someone to call Defcon Codes. (Republic Naval-> High Command (Clones) -> Jedi Council/Masters)

1. SGT+, CMA+, and Jedi Initiate+ are allowed to claim Sim rooms and cannot transfer ownership of the Sim rooms to ranks lower than the required rank to claim.

2. Must "/advert (Your battalion) claims (Location)" (RANK IS IRRELEVANT WHILE DOING THIS! MUST BE /advert DUE TO LOGGING PURPOSES!)

a. The first person to advert gets the claim; rank does not overrule.

b. Can only have a claim for a max of 2 hours (cooldown of 20 minutes before claiming again after the 2 hours, unless HA+ allows)

3. Must "/advert (Your battalion) unclaim (Location)" after use (RANK IS IRRELEVANT WHILE DOING THIS! MUST BE /advert DUE TO LOGGING PURPOSES!)

4. If you do not leave a claimed area that is not yours, the person with the claim may call and AOS if you do not leave after vocal warnings

a. If there is a person who is AFK ask staff to move them, you may not AOS for being AFK

b. Rules regarding the placement of tac inserts within a sim room are made by the sim room owner.

7. A battalion can only have one area claimed at a time.

8. Application-based Commander+ can claim any sim room for themselves.

a. Must “/advert I claim (Location)”

9. Must be inside the room you are attempting to claim in order to claim it. For example, a 501st SGT cannot claim SR1 while in bunks.

10. If a sim room was previously claimed, however, the party who claimed said room is not currently inside that sim room rendering it not in use, then that sim room is available to be claimed.

a. This does not mean the claim expires upon the owner leaving the room, however, just that another group may claim the room if it is not in use by the party that initially claimed it. "Not in use" means that there are no current active members of the simulation within the sim room.

b. Keep in mind this does not apply to simulations where the original person who claimed it is killed within the sim and is running back to the sim room from their spawn area. For example, the sim owner calls a "free for all" in SR1, and another user kills him within the simulation only to claim the room for himself immediately afterward. This behavior is strictly prohibited.

1. /advert - RP Chat that can be used by only CSM+, NavalCMA, and Jedi Initiate+.

a. The advert is used for announcements, orders, Defcon Codes, claiming areas, sims, or tryouts.

2. /comms - RP Chat that can be used by all players.

a. Comms are used for roleplay communications between forces.

3. /OOC - Out of Character is where you can talk about anything you wish that is not in character that can be seen on the whole server

a. It cannot disrespect players or battalions.

b. OOC Disrespect is considered a staff issue and should only be dealt with by staff.

c. It cannot use racism or discriminate.

d. Event jobs cannot use OOC.

5. /y - Yell a roleplay chat, which is the same as Say, but in a larger radius.

6. /w - Whisper, a roleplay chat which is the same as say but in a shorter radius.

7. /pm - Private message which is used to message someone in particular.

a. It cannot disrespect players or battalions.

b. It cannot use racism.

c. Do not harass players.

1. Before starting a sim must "/advert Sim Start" must be used

2. When ending a sim must "/advert Sim End" must be used

3. Players cannot be reset by being killed outside of simulation; they must use /ct and switch back to their job

4. Sim Starts must be adverted (only adverted by the sim owner unless someone else is granted permission)

1. Only RC Chain of Command, Jedi Sages, Shadows, Master+, and Honor Guard Temple Guard can see cloaked enemies at any time.

a. Everyone stated in the group above can call out these enemies current location for others

2. No one can see enemies that are completely unmoving and cloaked (Exception is Those listed above)

3. If a cloaked enemy stop moving and you can no longer see them, you may fire on their last known position

4. Use common sense. Doors don’t open by themselves.

5. If a cloaked enemy has a weapon out, the weapon is cloaked as well, unless they are firing.

6. If the enemy on their own accord runs into you while cloaked and crouched, you can see them. (You cannot purposely run into them or run in their path)

1. Don’t RDM (Never shoot another brother no matter the circumstances; except in a sim)

2. Do not go within the garrison without permission from Naval or 5th Fleet Troopers (unless SMB+)

3. Do not enter the GR unless you are an engineer and have permission from Naval or 5th Fleet Troopers.

3. Do not enter another battalion bunks without permission from one of those battalion members.

4. Once you join a battalion/regiment. There is a 1-day cool down before you can leave it and join another one. Breaking this will result in a 1-week suspension from all battalions.

5. Listen to higher-ups regardless of a battalion/Jedi/Naval in battle on/off the base. If not in battle, this rule still applies; however, an exception while not in battle is if it interferes with inter-battalion business.

6. Must respect all higher ranks at all times.

7. Promotions must be done in a public promotion ceremony or debrief. NO PRIVATE PROMOTIONS.

8. Must refer to all SGT+, Naval, Jedi Padawan+, and Senators as "sir."

9. Must salute SMB+, Naval Chief Warrant Officer 4+, Jedi Knight+, and Senators.

10. Cannot engage a lightsaber user if a Jedi is engaging them.

11. RC only reports to ranks equal to Regimental+ or Squad Leader.

12. No trooper may have two or more clones.

13. You may hold the rank of "Senior," "Chief," or any other made-up version of rank if it is for RP or lore. You MUST ONLY HAVE XO in your name or your proper abbreviation of your rank.

14. You may have a Clone Trooper, a Naval, a Jedi, a Senator, and a droid.

15. You may only hold a high position in ONE sector. This means you can only hold one high position ( rear admiral +, Jedi advisor +, senator+). Commanders can apply for a senate position.

16. Naval,5thleet can go anywhere within the Ship without permission under good authority such as an AOS being called, the reason for suspicion, or bunk checks.

17. 5th Fleet are the police of the Ship and should be treated as such. Furthermore, they can receive respectful feedback on their work. (No need to use profanity)

1. Battalion Jedi: Have only as much authority as the battalion commander gives them. Jedi only have Military Control over the (Jedi) Republic forces have control over the Clone Battalions. The only exception is Shaak Ti+.

2. Any Jedi who wants to participate in the council must be appointed by the Council and Yoda. Must be ½ of the votes in the council with Yoda’s approval.

5. Masters may only promote padawans to Knight if you feel they are worthy, the council must vote on Master.. (Cannot promote the same person twice that week)

7. Shadows can use blaster pistols

8. Any motions to change anything Jedi must be approved by the Jedi High Council.

9. There must be a Jedi Council.

10. There can be a Sentinel, Guardian, and Consular Leader.

11. Padawan to be promoted must wait 2 weeks; then, they may become Knight by passing trials or being voted in.

12. Knight has the following ranks,

Fledgling Knight = k1

Lesser Knight = k2

Knight = k3

Adept Knight = k4

Elder Knight = k5

Exalted Knight = k6

13. There must be a way to get a Jedi Master.

14. There must be a Jedi Knight ranking system.

15. There must be a way for Jedi Masters to promote Jedi Knights.

16. There must be a way for Jedi Masters to get named Jedi Masters.

17. There must be a way for Jedi Masters to demote Jedi if needed without Yoda being present.

18. Lore Named Jedi Masters MUST be a part of events with their Lore Battalions when available.

19. If you are on LOA for more than 2+ weeks on a named Jedi Master, you can be demoted from it.

20. There must be a system to punish Jedi that minge/ break the rules.

21. Ahsoka Tano, Barriss Offee, and Serra Keto are all appointed by Jedi/Battalion.

25. Jedi have the ability to move in and out of the Ship without permission.

26. Jedi Shadows are able to see cloaked enemies.

27. Temple Guards are able to AOS clones

38. The three-day rule for Jedi is the same as clones.

a. Leaving a branch within three days of joining it will result in a seven-day blacklist from all branches, this can only be voided by a manager or lead of a branch or any council member+.

b. Leaving a battalion within three days of joining it will result in a seven-day blacklist from all battalions, this can only be voided by the manager or Master of that specific battalion, the Council Overseer for that regiment or Shaak Ti+ (However CoC must be followed).

30. Jedi are permitted to have more than one RP name.

31. Jedi High Command and Honor Guard may attack and kill any person acting hostile towards the member. IE Shooting or attempting to attack with saber.


MASTER ABILITIES

1. Yoda: Promote and demote anyone. Ban any Jedi from a trial. (Has executive ability to deny or accept anything with reason)

2. Windu: Promote anyone to knight and demote masters and below. Ban any Jedi from a trial. Can assume power that Yoda has if no Yoda is present.

3. Council Members: Promote knights to rank nine and demote knights, padawans, and younglings. If demoting a knight to padawan must tell Yoda and/or Windu why. Ban any Jedi from a trial.

4. Jedi Masters: K4 (Must stop at Adept Knight can’t go any higher) Can’t demote any ranks. (Unless someone breaks a major rule)

1. All Naval must be in communication with each other.

2. All Naval must work with the 5th Fleet.

3. PO3 and up must know and understand both Medical & Engineer training programs.

4. CPO's Must have extensive training in both Medical and engineering.

5. Only 1 Promotion per person every two days.

6. No promoting for other battalions when on Naval.

7. All past Admiral Yularens will stay as Honorary Commodore forever if they serve their full term unless they minge or become completely inactive. *If the Admiral resigns (not due to the reason for being promoted) or removed from their position, they are no longer qualified for Honorary Commodore even if they served a previous term.

8. Naval is not allowed to travel outside the main Fleet Ship without an important reason. (Ships under heavy attack, Defcon 1, etc.) However, they are allowed to travel with an escort for the purpose of stationing themselves at a FOB. Naval can also designate certain areas (with valid reasoning) as FOB's, letting Admin+ build structures within the area for a period of time. (Structures can only remain for a maximum of 2 hours)

1. Must follow all server rules.

2. Must be correct Tier.

3. If the gamemaster needs a slot for an event, you MUST get off the job.

4. Must be serious at all times.

5. It cannot advert.

6. Can use comms.

7. Cannot promote, demote, give PT, or claim.

8. The name must be “Service Droid ####” the four numbers are up to you. Cannot have anything with 69, 420, 666, or 911 in it.

9. Droids cannot hold any rank in the Republic hierarchy.

10. Can speak on your mic. (NOT astromechs)

11. No mic spamming. (Global rule)

12. No spamming sweps. (Global rule)

13. Droids must get permission to enter bunks.

14. Droids can be assigned to a battalion or Jedi Master+ at the battalion’s commander or Jedi Master’s+ request and by the decision of the player who is the service droid.

15. 3-day cooldown upon applies upon selecting a battalion or Jedi Master+.

16. Droids are assigned to Naval until they are assigned to a battalion.

17. If no one in their battalion or Jedi Master+ is on the droid must ask Naval for a temporary assignment (during events only)

18. Once assigned to a battalion or Jedi Master+, then they can put that in their name. Ex. “501st Service Droid 1234” or “Luminara’s Service Droid 1234”.

19. Cannot use a weapon as a droid.

20. No mail droids.

21. Must become a Service droid before you can apply for a named droid position.

22. In-game, the droid slots are first to come first to serve (an infinite amount of people can have the whitelist).

23. Can use fists/slappers to defend yourself.

24. Names must be Medical Droid #### must be four numbers containing no letters or battalion/Jedi Master tag unless programmed to.

25. Role-playing droids can be assigned for no more than four hours to a person.

26. Are allowed to use a mic for Medical and Service RP purposes only.

27. It cannot be another role-playing droid.

YOU MAY SWITCH TO THESE JOBS AT any time. Unless in a roleplay situation.

If a job is not listed here, do not switch to it, unless authorized.

1. Jedi.

2. Naval

3. Do NOT switch to any "EVENT JOBS" when not in an event.

4. Just because you are a donator, it does not mean you are immune to the rules. You will be treated and dealt with like any other player.

5. If you are trolling as an event job in the event, you can be removed from the event and/or banned from being event jobs.

1. Standing and sitting on players.

2. Talking about Out of Character (OOC) things in RP.

3. The only location where you can speak Out of Character (OOC) is in the OOC lounge or in TS (Unless designated as not OOC by the commander in that channel)

4. Do not salute/bow during combat situations, only salute on The Republic Naval Ship or at a Republic Forward Operating Base.

5. No FailRP names or lore names.

8. You CANNOT sit or stand on anything you normally would not in real life, such as rails, holograms, lamps, people, etc...

9. You CANNOT have the visor body grouper on, EXCEPT if you have the helmet on.

11. No severely anti-lore actions/activities can happen. Ex. A Jedi randomly decides to run into the forbidden section and “go to the dark side,” or a clone blows up a ship filled with 80+ civs. And no repercussions.

12. Event jobs cannot be lore clones or Jedi characters.

13. Anything that is obviously not following RolePlay

14. It can only tackle anyone if they are unarmed.

15. Cannot "strip weapons and comms" of an event job UNLESS the person target surrenders or the target is surrounded on all fours. If the target happens to be surrounded, you may not strip if they are firing/have their weapon ignited. One of the four individuals attempting to "strip weapons and comms" must roll above a 50. If you fail to out-roll the target three times, then you may not roll again, and the action is a complete fail. If the target had surrendered, you do not need to roll and only use the bind.

UNLESS YOU HAVE NO WEAPONS OUT THEN YOU CAN BE BINDED BY A SINGLE PERSON

16. Baton abuse (hitting anyone with a baton once or more with no intent to arrest) is considered an arrestable offense.

1. Cannot break our server rules

2. Just because a ticket is made and you can’t handle it doesn’t mean you don’t take it. Take it and go up CoC

3. Do not disrespect players while in a sit (or any time for that matter)

4. Do not take bribes

5. Do not go to a higher ranking staff member without permission

6. Do not use your staff abilities in RP situations

7. Do not spawn weapons or entities in RP ever. (Except for events by permission of Gamemaster)

8. Do not Administer your own situation when you are RPing; contact another staff member to deal with the problem. (If no other staff is present and the player is repeatedly breaking the rules, you can handle the situation.)

9. Treat everyone the same, even your friends. You must be unbiased.

10. Do not whitelist yourself to jobs/roles in which you are not trained for or approved to use. (ex. Making yourself a commander when you are not)

14. Before banning a staff member, a staff member must have another staff member present who is unbiased to the situation. The third-party staff member must be Elite Admin plus. This rule does not apply if a staff member is RDMing, mass banning, kicking, or muting.

17. GM AND A+ can spawn vehicles

1. Each bunk can have up to 25 props. This includes text screens. (Hangars may have 35 Props)

a. 5th Fleet troopers have 20 in bunks and 20 in Headquarters lobby.

b. Battalion May Request to remove props from their bunks and add to their hangars. But not vice versa.

Meaning that a Battalions max prop amount for a battalion is 60

c. Meaning that a Battalions max prop amount for a battalion is 60

2. Each high command bunks and Jedi may only have up to 15 props.

3. IR can have up to 35 props.

4. GR can have 25 props, and the Medical bay can have 25 props. Armory can have up to 40 props.

5. No Half-Life 2 props or props that are larger than 65 x 65 units (about 1/4 of the room).

7. No fog editors, sky editors, or any turf editors of any kind are ever allowed inside of bunks. These are already blacklisted from anyone below DVL.

8. No expansions can be made to bunks or conjoining of bunks of any kind (putting in a large prop and cutting the prop into another bunk.)

1. Any abuse of thermal Dets will result in, Stripping of ARC, or Blacklist from ARC

2. Be respectful to all battalions and military personnel on the server!

3. Be mindful of your roles in events; do not go off and do your own thing!

4. Always Listen to your superiors on Ship, and follow orders!

5. Be mature during events and training!

6. Do NOT break the server rules!

7. Do NOT disrespect in OOC or LOOC!

8. Do NOT attempt to boss around another battalions’ troopers using ARC


1. Bunk checks cannot be forced and must be an RP situation.



-Enlisted-

Crewman Apprentice - CMA

Crewman - CM

Petty Officer 2nd Class - PO2

Petty Officer 1st Class - PO1


-NCOs-

Chief Petty Officer - CPO

Master Chief Petty Officer - MCPO

Warrant Officer - WO

Chief Warrant Officer Second Class - CWO2


-Officers-

Chief Warrant Officer Fourth Class - CWO4

Chief Warrant Officer Fifth Class - CWO5

Ensign - ENS

Lieutenant Junior Grade - LTJG

Lieutenant - LT

Lieutenant Commander - LTDR

Commander - CDR

Captain - CPT

Commodore

You must Salute all CWO4/Chief Warrant Officer Fourth Class+ for they are naval Officers.


-Naval High Command-

Rear Admiral

Vice Admiral - Kilian

Admiral - Yularen


-Enlisted-

Private - PVT

Private First Class - PFC

Lance Corporal - LCPL

Corporal - CPL


-NCOs-

Sergeant - SGT

Staff Sergeant - SSG

Sergeant First Class - SFC

Master Sergeant - MSG

First Sergeant - 1SG

Sergeant Major - SGM

Commander Sergeant Major - CSM


-Officers-

Sergeant Major of The Battalion - SMB

Second Lieutenant - 2ndLT

First Lieutenant - 1stLT

Captain - CPT (Captain and above are eligible to apply for Commander)

Major - MAJ

Lieutenant Colonel - LTC

Colonel - COL

Executive Officer - XO (All XO+ can apply for a regimental commander within their respective branch)

Commander - CMD


Regimental Commander

In charge of their own sector i.e., Attack - ATK, Recon - RCN, Special Forces - SF, Black Ops - BO

Marshal Commander

In charge of all sects, and they only take orders from Palpatine. Must have been a senior commander for a full term and accepted for your second term to apply


Jedi Youngling

Jedi Padawan (Must pass Jedi Padawan Trials)

Jedi Knight (Must pass Jedi Knight trials, or get 15 Knight Recs

Jedi Master

Jedi Advisor

Master of the order (Windu) [T3]

Grand Master of The Order (Yoda) [T4]

Executive Ranks

High Jedi General

Senior Jedi General

Exalted Jedi General

Jedi General


Highest Achievable Non-Staff Rank

Supreme Chancellor Palpatine


High Command Equivalencies

Grand Master = Admiral = Marshal Commander

Master of the Order = Vice Admiral

Jedi Advisor = Rear Admiral = Regimental Commander

Jedi Master = Commodore = Commander = CPT of the RG/SC


Officer Equivalencies

Jedi Commander = Captain = Executive Officer

Jedi Exalted Knight = Commander = Colonel

Jedi Knight of Skill = Lieutenant Commander = Lieutenant Colonel

Jedi Knight of Courage = Lieutenant = Major

Jedi Knight of Knowledge = Lieutenant Junior Grade = Captain


All CSM+ and equivalent are able to AOS anyone equal to or below their rank

It must be for a valid reason, anyone below this can request one
 
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